===========================================================================
Advanced engine needed  : PRBOOM+ or GZDOOM
						: PRBOOM Plus 2.5.1.4 or higher Recommended
Primary purpose         : Coop play
===========================================================================
Title                   : Go 2 It 2 (Coop Enhanced)
Filename                : go2it_2.wad
Release date            : 02/06/2016
Author                  : Milo Casali (Modified by Tolwyn)
Email Address           : tolwyn@tolwyn.com
Other Files By Author   : insrtion.zip (group project)
			  tolwyn01.zip: Outpost Recon
			  tolwyn02.zip: An Affinity for Pain
			  tolwyn03.zip: Spacious Depot of Decay

Misc. Author Info       : Music contributor to: TeamTNT Icarus, Bloodlands,
			  Grievance, Pursuit, Memento Mori 2, Gothic DM,
			  Gothic DM2, Strain, The Talosian Incident,
			  Requiem, and probably several others.

Description             : Go2It from Plutonia Fixed for COOP Mode

Removed Cyberdemons that Milo added with the Multiplayer FLAG that
simply didn't add much to the level (in fact, most were stuck in
walls or ceilings).

Added some extra backpacks (self-indulgent decision).
Added some extra rockets and cells (self-indulgent decision).
Added a room with no other purpose than to make my friend laugh.

Fixed the blocksound intentions of the author; including the removal
of a linedef that creates a display error when using sourceports.

Fixed the alignment of a texture in the original MAP01 "exit room."


http://doom.wikia.com/wiki/MAP32:_Go_2_It_%28The_Plutonia_Experiment%29
Go 2 It is described in the intermission screen immediately before it as
"the hardest map we had ready for ya". Specifically, since the previous
level, MAP31: Cyberden, was described as the second-hardest level, the
intermission screen states: Betcha wondered just what was the hardest map
we had ready for ya? Now you know. No one gets out alive. This frightening
introduction is due to the unmatched quantity of tough monsters for an
IWAD map; an army of 206 enemies, most of which are of the more powerful
varieties (scoring a whopping total of 138,820 hit points) will attack
the player packed in large groups. Among them are 13 Cyberdemons, 11 pain
elementals, who will generate countless Lost Souls, and 19 arch-viles who
can resurrect previously killed monsters, meaning that the final number
of monsters can quite easily exceed the starting amount. This level is
one of the 3 levels of Plutonia where the number of monsters and objects
are the same regardless of the skill level (the others being MAP21 and
MAP30). 

Additional Credits to   : id Software, Dario Casali, Milo Casali
===========================================================================
* What is included *

New levels              : 0 (Modified version of Go2It with some extras)
Sounds                  : No
Music                   : Yes
Graphics                : Yes - Just Having Fun.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None
Other files recommended	: None
		  

* Play Information *

Game                    : DOOM2
Map #                   : map32
Single Player           : Yes
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts and Map geometry supports it
Other game styles       : n/a
Difficulty Settings     : No (See Wiki Article Above)

* Construction *

Base                    : Map32 from Plutonia Experiement
Build Time              : Unknown. Modifications took me a day.
Editor(s) used          : Doom Builder 1.68 Build 385,
						  Slade 3.1.0.5
Known Bugs              : None
May Not Run With...     : Vanilla Doom, Chocolate Doom

* Story *

See the Wiki Article on The Plutonia Experiment.

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have NOT been obtained from original 
authors for any of their resources modified or included in this file.

You MAY NOT distribute this file.
I have NOT received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

Web sites: http://www.tolwyn.com


